I’m Luciano, a senior Design and Production student at BUas based in the Netherlands. I specialise in Level Design and QA and have a little over three years of experience working as a game designer in creative spaces and team environments. Make sure to check out some of the project pages below to get a feel for how I go about work and everything I’ve managed to achieve so far.
I hope to hear from some of you in the future, and I’d like to wish everyone reading this a great rest of the week!
"Investigate strange oddities in Ornament Express, where you’re hired to recover your client’s belongings from an eccentric thief and his train of stolen artifacts. Explore a cabinet of curiosities throughout the train, visit carts holding odd puzzles, odder objects, and find hidden away secrets."
"Play as a mysterious, magical character, helping souls to pass on to the afterlife by collecting scattered pieces of their soul. Explore an oneiric limbo world and face challenges to complete your mission and unravel the secrets and mourning of the lost souls."
"You wake up at the bar of a disco with a horrible hangover and no recollection as to what happened. In order to find out what happened, you go on a surreal journey where dreams and reality meet as you explore the seemingly endless and evolving disco in order to regain your memory.
Oh, and did we mention everyone is an insect?"
"It’s time to blast one another's limbs off and paint the town red! I expect to see nothing but blood and broken dreams after, understood? I picked this underground base for good reason..."
"An infection was cast across the forest slowly killing Mother Tree and everything in its path. Mushroom boy sets out on a quest traversing the unruly forest to collect enough magical flowers to heal mother tree and restore balance."
"A fast-paced puzzle-platformer with a preparation phase to mold the level to your advantage!"